About Me
I’m 25 years old and from Frankfurt am Main. I’m a young designer with a passion for technology, tinkering, architecture, music, and fashion. I like to experiment and constantly explore new tools, ideas, and perspectives. Although I’m a trained designer, I’ve never limited myself to a single discipline. That mindset is reflected in my work: diverse, exploratory, and often sitting somewhere between categories. I see myself as a generalist, combining different skills and perspectives to create something meaningful. Since last summer, I’ve been a graduate industrial designer from Darmstadt University of Applied Sciences. I enjoy working on industrial design, design systems, and a range of self-initiated side projects. This combination of curiosity, hands-on thinking, and interdisciplinary work shapes how I approach design and that's what I also bring into a Master’s program in Design and Computation. I’m a lifelong learner, a DJ, someone who loves to travel, and I try not to take myself too seriously.
What I‘m currently working on
Currently, I’m exploring a range of questions that sit between design, technology, and systems. I’ve been researching what influence emerging technologies have on design and how these technologies can shape new forms of interaction, experiences abd shapes. I’m interested how tools influence creative processes and how experimentation can lead to unexpected and exciting outcomes.

To approach these questions, I work through hands-on experimentation, rapid prototyping, and iterative testing. I combine digital tools with physical making and document those processes.

Lately, I’ve been diving deeper into new technologies, running AI experiments, exploring generative workflows, and trying out new tools like TouchDesigner to understand real-time visuals and interactive systems. At the same time, I’ve been teaching myself music production in Ableton, expanding my creative practice into sound.

I also like to experiment with materials in a very direct way, sourcing from hardware stores, working with new materials i‘ve never worked with before, and exploring upcycling. Upcycling allows me to rethink existing materials, understand their constraints, and turn limitations into design opportunities while working more resourcefull.

Alongside this, I’ve been engaging with different kinds of systems from design systems and modular product thinking to computational and interactive systems, as well as workflows that connect hardware and software. These explorations allow me to better understand how complex systems can be designed, controlled, and experienced.
COMPETENCIES & TOOLKIT
Creative Direction
Teamwork, Communication, Design thinking, Research
Concept Generation
Ideation, Sketching,
Gravity Sketch, Sketchbook
Experimenting
Soldering, Coding,
Prototyping skills
2d Development
InDesign, illustrator, Photoshop
3d Development
Rhinoceros 3D, SolidWorks
Simulation
Marvellous Designer, Solidworks
Visualisation
Keyshot, Blender
Prototyping
3d Printing (FDM/SLA), Workshop Crafting Skills
Software Design
Figma, Webflow
AI Exploration
Vizcom, Claude, ChatGPT, etc.
What I want to work on
In the future, I want to focus on projects that go beyond purely product-driven problem solving. During my industrial design studies, many challenges were centered around objects and functionality, often disconnected from broader human or societal questions. I tried to shift this in my own projects by addressing real human needs, for example through the medical-related concept that creates direct value for people. In the Master, I want to push this further: working on topics that have a tangible impact, combining design, research, and technology to address complex human-centered problems.

What I’ve been missing is a stronger focus on systems thinking, research-driven design, and critical engagement with technology. During the Master, I want to experiment with interactive installations, bio-sensing technologies, and material-driven design processes. I want to explore VR environments, new materials such as smart textiles, medical technology, robotics, AI-driven systems and large language models, always in relation to how people interact with these systems. I’m interested in how humans experience, trust, and adapt to technological systems. I would like to translate the gained data into meaningful visualizations, interactions, or installations.

I’m choosing this Master over a traditional industrial design program because I want to step outside of purely conventional design workflows. I’ve already gained experience in classic design processes from ideation to CAD, prototyping, and production. Now, I want to take my time to experiment, research, and develop my own projects in a more open, interdisciplinary environment. The Design & Computation program offers me exactly that: a space to explore ideas across disciplines and collaborate with people from different backgrounds.

I see the program as a kind of playground where learning happens through experimentation, collaboration, and self-driven exploration. I want to learn by building prototypes, testing ideas, working with data, and exploring new tools and methods together with others. Interdisciplinary work is key for me: learning from people with different perspectives and different disciplines and contributing my own perspective in return.
Experience
Internship Design: K8 Industridesign
Oslo, Norway
September 2025 - February 2026
Internship Design: RAAK Design Studio
Leuven, Belgium
September 2024 - February 2025
Working Student Design: Heilig Objects
Grießheim, Germany
June 2023 - March 2024
Working Student Visualisation: Braunsolo GmbH
Frankfurt am Main, Germany
October 2022 - June 2023
Internship Modelmaker: Modell & Co. GmbH
Hofheim am Taunus, Germany
March - April 2022
Internship Craft: Morgen Interiors
Frankfurt am Main, Germany
September - October 2021
Internship Architecture: Skidmore, Owings & Merrill
London, UK
February - March 2020
Internship Design: N+P Innovation Design
Munich, Germany
January - February 2018
PHILOSOPHY
I design across disciplines, using experimentation and systems thinking to create meaningful connections between people and technology and have a positive inpact on people’s lives  
Exhibitions
2026
Comprix Award Winner Exhibition Cologne
2026
World Design Capital DDC Exhibition Frankfurt 
2025
DDC Award Winner Exhibition at Museum Reinhard Ernst
2025
Rundgang fbg Darmstadt
2024
Rundgang fbg Darmstadt
2023
Rundgang fbg Darmstadt
2022
Rundgang fbg Darmstadt
2021
Rundgang fbg Darmstadt
BEYOND THE DESK
Water Sports
Football
Skiing
Piano
DJ
Analog Photography
voluntary work
Graficdesign and organisation for NPO
2026
Furniture Project for Festival
2026
Part of FaSTDa Team
2020
Language
German
C2
Native
English
C1
Fluently
Italian
A2
Good Basic Knowledge
Latin
B2
Latin Proficiency Certificate